CES 2011

Splinter Cell: Conviction Co-Op Update

Shaun McInnis
By Shaun McInnis, Editor

We check out one of the four Deniable Ops co-op modes that trade in story for a stealth playground.

Last month, we had our first look at Splinter Cell: Conviction's co-op offerings. It's a secondary feature to this stealth-driven action game that takes the various tools and techniques available to protagonist Sam Fisher in the main story campaign and adds an extra five to six hours of backstory that two players can explore together. Neither plays as Sam, but instead they are a pair of spies, each with a distinct background and personality. Developer Ubisoft Montreal refers to this co-op mode as Prologue, as a sort of nod to its story's place in the Conviction timeline. But as we mentioned last month, that's not the only co-op you'll find in this Splinter Cell reboot. There's another suite of co-op modes called Deniable Ops, which present four different ways to sneak through the darkness and take out enemies alongside a friend. We stepped away from the chaos of CES 2010 to spend some time with Deniable Ops.

Rather than focus on story like Prologue does, Deniable Ops is more of a co-op playground that tests your stealth skills under a variety of different circumstances. There are four modes to choose from. Hunter is the most straightforward of the bunch, and it gives you the simple task of trying to take out all the enemies within a given area as efficiently as you can. Last Stand asks you to protect a destructible object that your enemies are out to destroy. Infiltration is a sort of nod to Splinter Cell of old, which has you moving through an area only to find yourself at a game-over if you so much as get detected. And finally, there's Face Off, which puts the two players in a versus matchup in an area filled with enemy AI, allowing you to use enemies as a sort of pawn to lure out the rival player.

In our hands-on time with Conviction, we played a few rounds of Hunter. It's a simple task you face: move through the map and be sure to clear the entire area of enemies. Depending on the map you're playing--there are six total, all set in the former Soviet Union--you can easily be overwhelmed by the sheer number of ways to approach your targets. When the screen goes black and white, you know you're covered by the shadows, so you can sneak around and attempt to take out enemies from behind. Every time you take out an enemy with a melee stealth kill, you're rewarded with an opportunity to use the mark and execute feature. This lets you tag an enemy and hit the Y button for a quick, automated kill from a distance using your silenced pistol. This feature isn't quite the instant-win button a pessimist might see it as; it's genuinely challenging to sneak around and get those melee kills without being caught.

Thankfully, there are a number of gadgets at each player's disposal to make the process a bit easier. Hitting up on the directional pad enables sonar vision, which sends a sonar pulse throughout your immediate vicinity, rendering your vision murky except for the bright white enemy figures glowing onscreen even if they're standing behind two or three walls. This gives you a good idea of where an enemy is, but you definitely can't walk around with it on all the time unless you really like bumping into walls. Another useful gadget is the EMP blast that temporarily knocks out the power in the area (a good way to get a jump on enemies who patrol brightly lit areas).

The first map we played on provided a big, open setting that Ubisoft called a “black box” environment. That's the developer's way of saying that you essentially have a sandbox of shadows to play with, as you'll find a number of enemies all contained within a spacious area. Depending on your strategy of choice, you can slowly prowl through the darkness, using your silenced pistol to shoot out overhead lights and lure enemies into the darkness. Once you're done prowling, you can quickly pop out of the shadows to establish a last known position and then scurry off and toss a grenade at the group of enemies all examining where they thought they just saw you. If you want to further blow your cover, you can pick up the loud weapons (like shotguns) that your enemies drop or use the persistent points system to unlock new weapons such as submachine guns, automatic handguns, and others--many of which can be equipped with silencers.

Another map we played was more narrow and confined, and it had us creeping through a darkened office where the targets were much more spaced out than on the previous black box map. Our approach of choice in this area involved climbing over office walls, quietly dropping behind our target, and then leaving a splatter of blood on the wall in front of him after a silenced headshot. This wasn't really a luxury we had in the other level, since enemies weren't nearly as isolated there. We also enjoyed finding an enemy standing in a dimly lit room and using the EMP blast to cause him to freak out, ending his misery with a stealth melee kill. Since it was so dark in here, we could have also climbed up to the pipes on the ceiling and performed a “death from above” sort of takedown on the poor guy below. When you really get into the shadows like this, you can be pretty sadistic.

We actually played through Hunter solo, but for the full effect you'll want to go at it with a friend online or using local split-screen, which the game supports. No matter what, Hunter presents a lot of fun opportunity for you to paint a canvas using your own chosen style. With the absence of story or specific objectives, you can just lurk around and go after your targets as leisurely as you like. It's a fun sort of playground to work with all the game's various mechanics--of which there are many. You can expect to see Splinter Cell: Conviction released on the Xbox 360 and PC on February 23.

Shaun McInnis
By Shaun McInnis, Editor

Shaun McInnis has always dreamed of an a open-world car combat RPG based on Jack Kerouac's On the Road. Outside of video games, he enjoys photography and learning impractical coffee brewing techniques.

217 Comments

  • dodow1234

    Posted Apr 29, 2010 3:17 am GMT

    It would be better if they put the guard location randomly, so each time we play it will always different experience. Just like l4d2 randomize infected. I think every game from now on should have randomize opponent, it will add the replay value emmensely.

  • Spectre77

    Posted Apr 6, 2010 10:35 am GMT

    @Darth2124 - "...you'll want to go at it with a friend online or using local split-screen, which the game supports."

  • mclaren542

    Posted Apr 5, 2010 11:27 am GMT

    I've recently played the demo for this game. Just the taste of the demo is giving me the feeling of best game of the year in my opinion. You can go in hot and be lit up like a dutch brothel or you can stay frosty and be a ghosts shadow. And yes I did steal the dutch brothel bit off Lambert from the earlier games.. original one i think it was

  • advanracer

    Posted Apr 3, 2010 6:15 pm GMT

    "horde" mode's gona be fun hehehe =]

  • KoRniTo

    Posted Apr 1, 2010 6:10 am GMT

    Damn, I'm gonna have a great time playing this hehehe

  • Darth2124

    Posted Mar 27, 2010 8:20 am GMT

    can u do split screen for this?

  • KFrog

    Posted Mar 13, 2010 8:34 pm GMT

    This game really looks good, looks fun too. Might have to pick it ups sooner rather than later.

  • DJslinky

    Posted Feb 15, 2010 9:14 am GMT

    cant wait for this!!

  • GRIMxULQUIORRA

    Posted Feb 13, 2010 4:26 pm GMT

    in previous previews of the game they announced multiplayer ..is that co-op or versus multiplayer?

  • Xx619MysterioxX

    Posted Jan 20, 2010 4:29 pm GMT

    They Programed it on the 360 obviously Its Way easier to work with.
    Later on it will be ported, but probably a crappy one like double agent.
    I'm still gonna buy it. -.-

  • bqra

    Posted Jan 18, 2010 3:50 am GMT

    yeaa. i like splinter cell. i cant wait anymore

  • Vitario

    Posted Jan 17, 2010 9:36 pm GMT

    I will get it for PC fer sure shoting games should be only for PC =F

  • thenephariouson

    Posted Jan 17, 2010 6:52 am GMT

    @thedevil2000,

    As far as i am aware the first and currently only game currently utilising DX10 tech on the 360 is Metro 2033, which (according to the dev interview) is supposed to be extremely impressive.

    I would therefore assume that Conviction would be a 'port', but it would depend on which platform is the 'lead' PC or 360.

    Either way, it will be very good.

  • Kenrocc

    Posted Jan 16, 2010 1:33 pm GMT

    @Jonny-Two-Delta lol no my friend independent developers have swamped you with multiplats microsoft haven't given you anything besides forza and a 60 dollar dlc lol the ps3 has been getting more games year after year and it was only a matter of time lol and Mass Effect will be good but GOD of War will be better

  • sahelsoosoo

    Posted Jan 16, 2010 9:30 am GMT

    ooooooooooooooo i like splinter!!!!!!!!!!!

  • Jonny-Two-Delta

    Posted Jan 16, 2010 8:48 am GMT

    @Kenrocc : You own a sony device and think the 360 is starved for games?! Don't make me lol incessantly at you sir! The last three months have had me swamped with amazing titles on 360. Not that the PS3 hasn't had some good ones lately, but the fact is most of them have been overdue by a year or more. I'm about to pwn you all, with the power of the following three words:
    Mass Effect Two.

  • thedevil2000

    Posted Jan 16, 2010 3:09 am GMT

    is this a DX9 crappy console port?

    or is it dx10 or above?

    if its dx9 outdated gfx am not buying this game... am not here to help developers make alot console games with dx9 and then port it to PC!

    lazy developers!!! lazy!

  • shadow551991

    Posted Jan 15, 2010 8:33 am GMT

    i'll play it on pc 'cus i dont have other consoles. sometimes i like to play games that are exclusive to
    other consoles but i cant and i dont have any regrets 'cus pc has its own exclusives. its just a matter of interest. i like playin with mouse and keyboard simply u can buy a x360 controller for your windows. get over it and stop the senseless fight over ther consoles

  • chechak7

    Posted Jan 14, 2010 6:25 pm GMT

    omg cant wait